For the bridge area, I planned to create a hologram table which would display various research data of the planets nearby. To start I compiled hologram table images onto Pinterest, helping me gain a better understanding of the different styles that are used for these devices. I then looked on art station to find this type of asset in games and media. I found a very good one by an artist named Chase Long, who created a detailed hologram with a very detailed holographic image of terrain.The holographic image has more than just detailed terrain however, with + points above for map references, along with a heads-up display displaying various information. There is also a cup on the side making is feel more used and believable. The floor is also an extension of the table, with pipes visibly connecting giving it more of a utilitarian feel. The steps are also a none slip material which also help break up the floor texture colours.
I also found a concept hologram made by Edon Gurazui, which has a very detailed holographic image.The image is intricately detailed, with graphics and point reference along with multiple rings surrounding the planet. Edon has multiple versions of different holographic images making it easily interchangeable if needed to provide variety. You could easily imagine the holographic display animated and moving in real time, with graphics displaying real time data, the rings moving possibly updating orbital trajectories and more. As for the table itself, it is difficult to see since its not the centre piece of the concept but consists of square shape that looks to be symmetrical on each side. Simple panels and centre supports along with what looks to be small lights make up the sides.
These both gave me something to consider in terms of the designs and images. Chase’s had made me more aware of the flooring and how it is not just the table that needs to be considered. The extension of the floor can also give more details such as cooling, pipes, wires and such which I may have overlooked. The holographic images are very detailed to, with Edon’s full to the brim with detail and information that is possibly animated. Whilst I do not know how it was made, a mix of particle systems and mesh with a holographic material was most likely used.
Chase Long – https://www.artstation.com/artwork/nRBAK
Edon Guraziu – https://www.artstation.com/artwork/V8kog
After this I sketched some designs before grey blocking some shapes within max.I used the room it was going in for scale.I then started to cut out the shapes as the front for the panels.Next, I made a base which I wanted to use for part of the cooling of the system.Panels would go here which would be alpha mapped.I planned for the pipes to be prevalent in my design, fitting in with the utilitarian look. As I was making the table, I split it into four sections and used symmetry to make the process more efficient.I wanted to make the pipes interesting, so I made sure that each would go to different sections of the table. So, if the viewer was to follow the pipe, they would see another section.I planned to bake down the high poly, so I made extrusions in certain areas for extra detail.A screen, buttons and panels were added to the middle section of the table.Clay shader.The low version did not take to much time to optimise since I used the crease method for opensubdiv. This meant that there were not any support loops, so I did not have to remove any. I removed some details such as the high poly panels at the front, along with some screw details which would be baked in.Table unwrapped.Texturing within Painter.Hologram in Unreal. I am still experimenting with different hologram images since I am not a 100% happy with the ones I am using now. To create the terrain hologram image, I used 3d software called Houdini which creates autogenerated terrains which are highpoly. Then, I went into max to use an optimise modifier to make it low poly. I then applied a hologram material I made in Unreal to create that effect.