To gain a better understanding of how set up our degree show, I decided to research into other degree shows from previous years. In turn this should allow us to get an idea of how others brand, theme and display their work for the show.
Naturally, I wanted to look at the previous years from the HSAD course to gain a better insight.Game design Show reel 2016 – https://www.youtube.com/watch?v=IyWdTciywck
For the 2016 showreel, the creators name is displayed along with their role. To keep it more dynamic the text also moves with the top moving right and the bottom moving left.Transitions also use a blue lens flare like effect making it more interesting than just a fade. Furthermore, a dynamic hud is also displayed on the side which could be a reference to the games hud. Or perhaps it is just there superficially for looking good.This section was interesting as it displayed the videos in a grid layout with them all playing, showing different sections of the environment at once. This allows for more of the environment to be showed within the time given, and makes a good work around for the limited time slots they presumably had.Other sections that were not videos used zooms on the images to not break the pace.The grid layout appears again making it consistent in the showreel. This time however, these are images rather than videos and the camera moves up to show more of the grid.This layout also appears a few times and is a good way of showing more information in a clear, three grid set up.
To conclude this showreel, some of the ideas could be useful to us. The grid layout shows a dense amount of information in a clear and clean way. This could be good to use if we are limited on time. Using our names with our work may be a good way to clearly show who made it, rather than showing credits at the end. The active HUD that was used throughout was a good way to keep shots looking interesting and dynamic, especially with image shots. Interestingly however, sound was omitted. Overall, the design throughout the video was consistent which allowed for the work to show rather than the focus being on inconstant design language.
Next, I looked at the HSAD games design 2017 showreel – https://www.youtube.com/watch?v=waDp5MErGTY&t=1s
As this showreeel uses some work from previous years, including the 2017 it uses some of the effects and transitions from these. For example, the grid layout and HUD.One part used a video to demonstrate an augmented reality app, making it a good change of pace from the video renders shown throughout.To finish the video, they also show the HSAD Logo along with the course name.
The video also features music which can help with the pacing due to the beat. One consideration when making ours is music and the effect it will have on the video, since one version will have music (YouTube version) and another will most likely not. So, we will have to make sure not to overly rely on the music if we have one without.
Next, I looked at SHU Games Design Showreel 2017. https://www.youtube.com/watch?v=G431lwyDSzYThe start of this showreel has a quick introductory screen, making it clear what the course is.As the video starts, it makes no introduction on who made the environment and just lets the viewer focus fully on the work. They also used a white to fade transition to start the vid. Also, the music goes very well with a medium tempo electronic drum beat. The shots in this section use slow pans to show the work.In the next section, it then shows the creators name at the top along with their Artstation link, and the engine it was made in.This section uses a turntable video and shows their name at the bottom, over a highlighted area to stand out.
It’s worth noting that at the end of the video there is no credits, so they show the information they want to be displayed on the start introduction screen. Overall this showreel uses a mix of panning shots to show environments, along with turntable vids of assets, along with some concept images. Some but not all the work is labelled with names, possibly because of group work. I also like the idea of adding an artstation link underneath your name, as it allows for a quick way to check their work without having to wonder whether they have an ArtStation account or not. The showreel is also nearly 5 mins fit a lot of work in with a good pace.
Lastly, I came across this showreel from UCA computer game arts 2017. https://www.youtube.com/watch?v=fBcW9KLXf0M
The showreel is just over 12 minutes long and features a few minutes of gameplay to show each game. To start there is a fade in to the course name which then transitions to the first game.Each person has their name displayed in the top left, along with the name of the game.Between each person there is also a screen that displays the name of their game. at the end, they also have a credit screen to credit for the music.
This showreel is focused heavily on showing the mechanics for each game and gives the viewer enough time to get an idea of the type of game it is. For us however, most of us have focused on environment art which means that this layout would not be suitable for us. Overall by looking at these show reels, I have a greater understanding of the formats and ideas others use to display their work. Layouts, timings and music varied throughout and is all dependant on the context of the work. Moving on it would be worth putting this research forward, so we can all decide which ideas we like and whether our showreel matches up to the quality of ones that have come before.
All images are from their respective showreels.