Pausing game

Today I developed a pause for my game whilst I was refining everything. Whilst not absolutely necessary for a game with such a short play time, I figured it would still be good to have and wouldn’t hurt to implement it.

Creating pause widget.JPGFirst I created a simple pause widget with the text simply saying “Pause”.

pause button.JPGI then added a simple pause button which still needs to be refined in terms of aesthetics, but serves its purpose for now.

moving code from level blueprint to hud widget.JPGI then put if button clicked – go to branch, which then triggers a set visibility of the pause widget; thus pausing or un-pausing the game depending on the state.

New pause screen.JPGHere is what it looks like in game.


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