I decided for the light asset that I would use Substance Painter in order to texture it.
I also added some dirt to the bottom in order to make it look more worn and realistic.
The only issue I have is with the glass, but I know that you can create this in Unreal. How to do this I am not sure, but I’m assuming you can adjust a material in order to get realistic looking glass. I will check out some tutorials on the matter as my next step.
I am also going to import the gutters from my Prudential building and use the same method in order to get a realistic looking metal, whilst also being able to easily add dirt.
Here are a few renders of the gutter pipe that was rendered in Substance painter.
I added a subtle bit of dirt to the lower section.
I also added some dirt to the top section.