Heritage project control issues

Today whilst I was adjusting fog and experimenting with different looks I could achieve with the post process, I noticed that I could not control the character at all.

As a group we found the issues to be with the first person blueprint, with warnings coming up for the control inputs.


To solve this we had to go onto the project settings and manually add the action mappings in order to rectifying the issue.


What caused this problem is still unknown, but further solidifies the importance of backing up in case of unexpected errors such as these.


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