Heritage project control issues

Today whilst I was adjusting fog and experimenting with different looks I could achieve with the post process, I noticed that I could not control the character at all.

As a group we found the issues to be with the first person blueprint, with warnings coming up for the control inputs.

player-move-problem

To solve this we had to go onto the project settings and manually add the action mappings in order to rectifying the issue.

troubleshooting-controls

What caused this problem is still unknown, but further solidifies the importance of backing up in case of unexpected errors such as these.

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