Crates for heritage project

Today I decided to create some simple assets for our heritage project which we can implement into the scene.

 

crate-render

Here I made a crate with hay inside which could possibly be used in game play for finding clue, with the player lifting off the lid perhaps.

opened-crate

standard-crate

Here is another but with lid.

temporary-plane

For the cloth modifier to work, I had to create a temporary plane above the crate with many polys in order for the modified cloth plane to register properly. After the simulation was complete I deleted the temporary plane.

create-with-cloth

Here is a render of the cloth covered crate.

crate gif.gif

I also used the wave modifier and auto key frame in order to create the illusion of wind.

plank-crate

I have also started to model this planked crate which needs texturing.

Textures are from http://www.textures.com/

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