After looking at 3d job post within the industry, many require the applicant to be familiar with Autodesks Mudbox. So today I decided to get started and learn the basics of Mudbox and what can be achieved with it, so I watched this tutorial by Autodesk to get a better understanding.
I originally started with this head template to allow myself to get familiar with the UI and controls.
I also checked out some other templates to see what I could do with them.
I then went onto learn how to use layers which can be seen in the top right corner. By using different layers it allows you to make changes to that layer without changing anything else, which of course is especially useful if you make a mistake. By layering you can also start to layer effects with more layers on top, such as scraping what you have sculpted.
I then got to grips with the level system which basically adds more polys the higher the level. So this was on level 4. The tutorial also recommended getting the basic sculpting foundation on a lower level and then refining on a higher level with more polys.
Here you can see the level and the total amount of polys.
This was on a higher level and you can see the difference between the two.
I then experimented with the different brush falloffs which, you can see makes a big difference. You can also see by the annotation at the bottom the different falloffs that can be chosen.
For more control however, you can change the falloff manually giving you greater control and how it looks.
Stamps allow you to add detail to your model as you can see here. At the bottom are a wealth of options to chose from but you can add your own if need be.
Stencil allows you to use textures in order to create that look. So for this I used the grass texture which can be found in the software and sculpted it onto the cube.
Here is the outcome.
Then I used the projection tool to paint the colour onto it to make it look like grass.
This was just a quick look at stencil to see what I could do with it and it seems very promising. It seems to be an invaluable tool when it comes to adding fine detail or sculpting people and I feel like it could be extremely useful for my heritage project, I have no doubts that I will be learning and using this as time goes on for current and future projects.