Board game theory

For the next three weeks we will be playing games on consoles, pc’s and board games in order to analyse what makes them so fun and why we play them. By doing this it will allow us to get a greater understanding of the theory behind the games from practical research, also due to the different platforms involved we can see for our selves which games we do not find the flow in, which is bound to happen with the various different games.
Our group was tasked to playing board game which I have listed below –
Table top football –
Table top football is a simple game which gives the players a limited amount of control. Each player has two lines of footballers which are fixed in a horizontal position, they can however move the players from left to right which allows you to move the players in order to block and hit the ball. The limited control makes it addicting due to not being able to hit the ball precisely, which makes it not serious and fun. It also would appeal to the competitive players which fall under roger caillois theory. There is also not a high amount of skill involved due to the lack of control which means that a player may not stay in the flow to long due to it getting boring rather fast, or at least in this case that is how I felt.
Jenga has a high amount of chance(alea), due to the player not entirely knowing whether the brick they pull out can topple the entire thing. I would also put it under Richard Bartel socialisers due to talking to other players as you play and reacting to there moves when it’s there turn.
Brain benders –
Brain benders is a puzzle game which has no social interaction what so ever, it does however use marc Leblancs Challenge. The game consists of the player trying to put back together wooden pieces into increasingly complexes shapes, which it goes without saying that I did not find the flow in this one. I’m sure if I persevered I would have probably had that A-ha! Moment in which I figured out a way to complete the puzzle.
Chess –
Chess incorporates strategy, Agon, Challenge and Killer into the gameplay which can make for some intense, thought demanding sessions. I personally find it very easy to find the flow in chess due to the amount of strategy and skill involved, the more I spend thinking about my next move and my opponents, the less I am thinking about anything else. The board of of chess is also well design and balanced meaning that it is always fair and competitive with each game.
Card games such as liar or black jack –
Card games largely involve social elements in order to be fun, relying on social interaction in order for them to be effective and entertaining in many cases. Fellowship in these games can be extremely important because of this.
Cluedo –
We also played Cluedo which uses narrative, fellowship, along with explorer. The game has backstory for the characters which allows you to gain an understanding of the world you are in, along with the story taking place. You also interact with other players as you question them about what cards they have, which also adds extra depth of note taking but also the way you word your questions. You could have a certain card such as a revolver, but you might include that in your question anyway so that other players would not suspect or ask you that you have it. You also explore the map by going to different rooms which is necessary to ask players questions.

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