3ds max lecturer notes

Camera
plane
render setup
render elements
list such as zdepth
radiant based on depth of the image in 3d space
photoshop
two documents
rob colour pass
zdepth
transfer over
select all of rgb layer
add new channel – alpha layer
so it does not effect the colour
filter blur
lens blur
depth map
source
alpha layer
blur focal distance
vray
realflow
fume fx
render elements
diffuse
specular
beauty
opacity background
reflection
self illumination
experiment with the render outputs
look at other 3d artists
gavin goulden twitter
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