3ds max lecture notes 2

work flow
unit setup
modifier taper
fd 2x2x2 allows you to move the objects at different points
connect you can specify how many edges you want in
allows you to spread them
attach to detach or control both objects at the same time
mirror allows you to work on half the model if its symmetrical
collapse a vertex to bring them to a central point in order to wield

shell modifier increases thickness
control x for x-ray mode
rendering by building a studio
get a box
cover the model with it try and make it square
make it editiable poly
delete top and 2 sides
edge selection
drage back corner
chamfer, increase and put the detail up
put object in the middle
then render
materials on render setup
output size
hd tv
assign renderer
mental rate
active shader

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