Coffee vendor animation

I decided to animate the Coffee vendor in Unreal to get an idea of how it would move and act within the game. Due to the hovering abilities of the machine I thought the machine could be dispatched from some kind of device from the sky and drops into the scene where it will perform its duty. After the vendor has done its job or supplies run low the vendor launches back up into the sky, docking with some kind of ship to resupply then repeat.

 

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