3d artist research for The street brief

For my street research I have looked into 3d modelers to see what styles and techniques they use in order to produce there finalised images. Some are directly related to building architecture whilst others are not but caught my eye, and the techniques could still be applicable and helpful to me.

 

Peter Nowacki created an old back street which is beautifully rendered and stylised. In order to produce the image we see now he said “I used 3dsMax with Vray rendering engine, also Mudbox and Zbrush” in order to produce this. For post production he said  “I chose Looks for AfterEffects, creating soft Chrommatic Abberation and add little smoke in Photoshop.”

Final render

3d street model artist F

Items used within the environment

3d street model items 1

 

Wireframe

3d street model artist 1

 

Check Peter out here – https://www.behance.net/velendil

Lukasz Ferni Michalczyk created a Warsaw building during World War 2 torn and damaged by the war. Looking at this model it is focused on realism, getting all the gritty detail of the building and the destruction the war has caused, opposed to the more saturated more cartoony esque style of the model by Peter Nowacki.

Final  render

lukasz-ferni-michalczyk-warsaw-war-house-1

By looking at this image you can see what the model looks like without any texture, giving you a better understanding of the model its self.

lukasz-ferni-michalczyk-6lukasz-ferni-michalczyk-7lukasz-ferni-michalczyk-5lukasz-ferni-michalczyk-warsaw-war-house-2

Images can be found here – https://www.artstation.com/artwork/goJQ8

Alexey Lyukshin has 3d modeled small cottage buildings for a strategy game called Hearthlands. You can see the buildings at different angles allowing you to get an idea of what it would look like in the strategy game perspective.

alexey-lyukshin-cottage1.jpg

Here is another image showing you different variations of buildings, seemingly going right to left in improvement which may be used within the game for different classes of buildings.

alexey-lyukshin-new-houses

Images can be found here – https://www.artstation.com/artwork/PGaKo

 

Chaotic Atmospheres created a render of an iceberg with the camera shot half in the sea, and half not and the effect of a dust spec lens. Chaotic Atmospheres used software called Acropora in order to produce the icebergs, and also did the same for the bodies of water. To render Chaotic said “I imported them into Vue for a caustic rendering”. To achieve the dusty look  “I imported them into Vue for a caustic rendering”

I also found the acropora software which can be found here http://www.voxelogic.com/

Final render

ab6ea77331875.560ac0d22e8ef.jpg

Here is a couple of the icebergs used in order to use for the dusty look Chaotic was try to achieve.

05b5087331875.560ac0d2cc0c0.png

Images can be found here – https://www.behance.net/gallery/7331875/Caustic-Icebergs

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