When designing a game one of the major things to consider is the architecture of a building. In order for the game to be immersive, the buildings need to reflect how it would look in the real world for example, a building in a hot tropical climate may use natural recources such as bamboo for the roof which is easily accessible and cheap in such places. A game set in 18th century London would typically have a gothic setting with smog, dust and dirt from the industrial revolution. Buildings like these have very striking features and ones such as Big Ben act as an iconic landmark within the world.
Egyptian architecture on the other hand has a very different approach to London based on primarily one main factor – the weather. The houses usually have flat roofs due to the lack of rain in the area due the hotter climate.
As you can see by this image,this building and many others uses stone as the main building source and the they have also, due to the roofs flat nature put sunroofs on the top in order to utilise that space instead of letting it go to waste. As you would expect in a dessert it has a very sun scathed dry look with the stone having a light brown look to it.  They also use square doors and a basic plain economical look to them.
As you can observe from this image the architecture has square like layered look where you can easily identified the different floors of the building. Another observation is that there is not much differentiating the buildings from looking different from one another, which could suggest that these buildings are in a poorer area than others. Drawings on the wall was also common as a way to tell a story or record an event.
Great landmarks such as the Pyramid of Giza being one of the oldest ancient seven wonders of the world consist of tombs and mazes inside and even lining up with three stars from the Orions belt.
Roman architecture shares simulatires with Egyptian with large cites and massive landmarks such as the Colosseum. Some housing can be basic with an often built out of stone with some not having roofs in AD times. Insulae often contained two rooms with no running water to were as richer Romans had running water with many rooms such as kitchens and bathrooms. These are typically called Domus.
The Romans also used arches on there buildings and columns which was half a circle and two columns down.
Hera II, Paestum, c. 460 B.C.E. (Classical), tufa, 24.26 x 59.98 m
Bath within Britain has Roman Bath houses which looked like this. From this image you can see the classical arches with the columns underneath holding the weight of the building.
Russian architecture often consist of cylinder towers which have colorful tops which often stand over the area asserting dominance. Typically buildings such as these display an importance to the area. Residential areas often consist of large apartment complexes that
One example of a wealthy Russian building.
Russian residential district

 New York is has another easily recognisable architecture with its art deco style. The skyscrapers fill the sky with striking geometric, bold shapes that have some of the most famous buildings around such as the Chrysler and Empire state building, and due to the lack of space the only way to go is up which is why the architecture is so unique here when compared to other cities.

Countless films and games have been set here just because of how iconic the city has become for its looks  which is thanks to art deco. The block nature of this city makes even the lower residential districts look great, because of the fact that they do not look out of place.
new york 2new yorknew york
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