3d modelling notes

vertex
edge
polygons
quad polygons normalising be working in these
tria polygons
join a vertex to make an edge then again to make a polygons and so on. keeps doubling
quad made up of two tri polygons
topology is the information of the surface in its simplest form, what informs the engine what to visualise – keeps everything flow and clean
between two vertices’s the edge is always straight
the more vertices you have the smoother the edges will be however the draw calls can get to high
normal map used for lighting information
uv unwrap/net create 3d object, cut it then layer it flat and texture it.
know when to use the power of 2 for resolution for different objects based on a informed decision. Decide how the hardware will handle it
telex space and density look up
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